Body detection isn't an issue as corpses mysteriously vanish upon hitting the ground, which was forgiveable in 1997, but jarring in 2011. It's not always clear what will set guards off when you can unload several silenced bullets into a man's chest as he cries out in pain - which no one seems to notice because, well, the gun had a silencer. Perhaps GoldenEye 007: Reloaded's most distinct mechanic is its emphasis on stealth, though this is fiddly in execution. Even his avatar looks confused about what he's doing here. In truth, it's a superficial swap, with Craig half-heatedly mumbling what few lines he has. Swapping Pierce Brosnan out for Daniel Craig would seem a sensible move as Brosnan's smarmy charm was more suited to wordplay, while Craig's cool efficiency seems more appropriate for a game where Bond spends most of his time killing. The Bond license is certainly a missed opportunity. Unfortunately, Bond's latest doesn't do enough to carve out its own identity in today's shooter-saturated market. Now, that same reimagining has been given a high-def skin and ported to Xbox 360 and PS3, where it must compete against a cavalcade of FPS behemoths. Similarly, last year's reimagining on Wii showed up on a console hungering for shooters. This was partially due to a dearth of console first-person shooters at the time. While the movie was decent enough, it had a greater impact on gaming when the N64 shooter based on the film became a cult phenomenon upon release in 1997. He'd nearly lost his appeal during a six-year hiatus in the early nineties before Pierce Brosnan took the mantle as England's greatest super-spy in GoldenEye. Who, he's tried desperately to stay current despite his chauvinistic ways and predictable clichés. James Bond isn't a man afraid to reinvent himself.
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